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Common Hak Package Installation This page contains information about some of the more popular hak packages available and how to get them installed and running in your module. Quick Jump: Community Expansion Pack (CEP) | Project Q Community Expansion Pack (CEP):LINKS: CEP Information and Links -------------------------------------------------------------------------- INSTALLATION: Players: 1. Download desired full version (latest recommended, of course). 2. Decompress files - .hak files go into your NWN/hak folder - .tlk files go into your NWN/tlk folder (if you don't have one, just add it) 3. Start playing CEP modules and PWs! Note: Some older modules may require use of older versions of CEP. Versions 2.0 and later are compatible backwards to v2. Modules requiring older versions will require you to download that older 1.x version, which will not interfere with your installation of the latest version. Builders: 1. Download desired full version (latest recommended, of course). 2. Decompress files - .hak files go into your NWN/hak folder - - NOTE: If updating from a previous installation, make a backup copy of (or just don't overwrite) your cep2_custom.hak if you've made any changes to it. - .tlk files go into your NWN/tlk folder (if you don't have one, just add it) 3. Add CEP to your module in the toolset (after making a backup copy) - Open module in the toolset. - Go to Edit > Module Properties > Custom Content - Add latest cep .tlk file (cep23_v1.tlk) - Add cep2_ hak files (use dropdown list) - Move hak files into correct order: - - cep2_top_v24 - - cep2_custom (optional -- empty hak that can be used by PWs for storing blueprints and scripts server-side) - - cep2_add_phenos5 - - cep2_add_phenos4 - - cep2_add_phenos3 - - cep2_add_phenos2 - - cep2_add_phenos1 - - cep2_add_sb_v1 (optional -- contains scripts and blueprints) - - cep2_add_tiles2 (optional) - - cep2_add_tiles1 (optional) - - cep2_ext_tiles (optional -- use ONLY if you want to overwrite the standard Bioware tilesets - without this you get seperate tilesets) - - cep2_add_doors (optional) - - cep2_core7 - - cep2_core6 - - cep2_core5 - - cep2_core4 - - cep2_core3 - - cep2_core2 - - cep2_core1 - - cep2_core0 - - cep2_crp - - cep2_crp_s (optional) - - cep2_build (optional) - Click OK to begin module build. - Save when finished. - Back to the start... Project Q:LINKS: Project Q Site: http://www.qnwn.net/ Download Latest Version (1.5): Download from Neverwinter Nights Vault or Download from Neverwinter Nexus -------------------------------------------------------------------------- INSTALLATION: Players: 1. Download desired version (latest recommended, of course). Grab the "ambient", "haks", and "tlk" downloads. 2. Decompress files - .hak files go into your NWN/hak folder - projectq.tlk file goes into your NWN/tlk folder (if you don't have one, just add it) - ambient sounds go into your NWN/ambient folder 3. Start playing Q modules and PWs! Builders: 1. Download desired version (latest recommended, of course). Grab all of the download pieces. 2. Decompress files - .hak files go into your NWN/hak folder - projectq.tlk file goes into your NWN/tlk folder (if you don't have one, just add it) - files in /QDocs go into your NWN/docs folder - .erf goes into your NWN/erf folder - .mod file goes into your NWN/modules folder - ambient sounds go into your NWN/ambient folder 3. Add Project Q to your module in the toolset (after making a backup copy) - Open module in the toolset. - Go to Edit > Module Properties > Custom Content - Add latest Project Q .tlk file (projectq.tlk) - Add q_ hak files (use dropdown list) - Move hak files into correct order: - - q_!armoury.hak (optional -- enables modified inventory systems) - - q_!fightingsfx.hak (optional -- enables modified combat sound effects) - - q_!tilesets.hak (optional -- enables custom tilesets) - - q_2da.hak - - q_creatures.hak - - q_items.hak - - q_placeables.hak - - q_portraits.hak - - q_race.hak - - q_robe.hak - - q_sounds.hak - - q_tilesets.hak - - q_vfxgui.hak - Click OK to begin module build. - Save when finished.
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